Happy Halloween! Be safe!
10.30.2012
10.03.2012
Diagram and Pre-Halloween Nonsense
Nothing big to report. I did this diagram to explain how to set up a stick-your-head-in-here photo-op stand for the Harriet Alexander Nature Center, which used it for their annual Wild Rice Festival. Here's what it looks like:
Not my best work (I cringe when I see how poorly I did, and still do somewhat, with arms and hands), but it's a cute little thing to do while learning about wild rice harvesting, shopping craft tables, and taking in some Ojibwa dances.
I've been toying with writing a Ghostbusters RPG scenario ever since Gen Con this year. The movie had such an impact on how I look at pop culture, and I shudder to think it might be sequel-ized [poorly], or remade [also poorly]. But the possibilities are endless!
Halloween is coming up, so I thought I'd celebrate a little early with this little animatic from a (gosh) four years ago (?). I think it's pretty fun.
OH! How could I forget this?! I was asked to contribute to the MCAD: The Gathering card game, which was given out at the MCAD reunion party earlier this year. When I get a physical copy, I'll be posting it on my website.
TTFN!
9.20.2012
Books for Sale! Buy my books!
I've been talking about this IRL for a while now, and now I've done it: I'm attacking my hoard of books! It's good for the soul, and good in the long run. How often am I actually reading these, for crying out loud?! Not often enough.
Click here to go to the page where I'm selling these to see what I've got to offer. In the mean time, take a gander at a small selection of what I've got to offer here:
TTFN!
9.17.2012
Once Again I Return
Hello! Jeez, it's been about a year, hasn't it since I last posted ANYthing. Much has happened, and most of it is on my new website. I guess that's the big thing- a new website! As opposed to this old one.
The shift from Comic Artist Steve to Steve Robbins Art was more practical, as for the last few years, I've moved more toward illustration and design. Right now, I've got a lot of little projects that I've been tinkering with when I'm not at Wet Paint or doing some related freelance. The list includes (in no particular order):
So: I've got some work to do! Hopefully, I can keep things abreast with this blog once again now. There had been some issues with logging on, since I started using Blogger before Google bought it. But now I've transferred admin rights to my current email address, so that shouldn't be a problem now. Probably.
TTYL!
8.03.2011
Going to Indy soon!
Whoo boy! Almost a year has gone by since I last updated this blog. So what’s gone on?

I’ve finally started work on a game that was going to be a graphical adventure game. But due to technical restrictions (I am restricted by my technical not-know!), that wasn’t possible. So I’ve decided to do it as a Choose Your Own Adventure (CYOA). The reasons for this were more practical, sort of.

Since I don’t know programming, but I DO know some workable HTML, I’m writitng the whole thing as an HTML linking game. The true test is how complicated I can make it, in terms of story depth. It’s going to be complicated no matter what, but hopefully the story will hold up and keep you wanting more!

But the biggest thing holding it back (aside from the actual drawing and coloring aspect) is writing the HTML. It’s going to be quite complicated to ensure things like the following:
Hero sasses a teacher once, and is given the option to apologize. If he does, the story goes on as usual, but if he remains flippant, is sent to the principal’s office. If he survives, comes back to class. If he is rude again, and remains a sassy ass, gets sent home.
HOWEVER if the first time he’s rude and apologizes, or isn’t rude, and is rude or not apologetic the second time, he’s sent to the principal and not sent home!
Does that make sense?

The spring and summer has been punctuated by odd little freelance jobs like the above. I can’t go into details, but I’ve been given the A-Ok to show the pic!
(pic of saints board)
I did this spring. The final product is about 3 by 5 feet +/-, and is shown twice on the walls at Midway Field, where the St. Paul Saints minor league baseball plays. The blank spots were later filled with QR scans.

This week I’m going to Gen Con. The pic above is one of 36 of characters designed for a LARP I’m helping run. It takes place in the Falkenstein world, which is Steampunkish, but more fantasy-based. The steam tech is downplayed by the presence of the Faerie, draconian and dwarvish races, as well as magic, etc.

It should be quite a fun evening, and I’ll be sure to post pictures from the convention.

Moved again. That was stressful, but great for my wallet in the end- I can actually walk to work, even if it was snowy!
I’ve set up a nice office area. There’s plenty of space, and I’ve been enjoying making things here.

I’m coming up to two years at Wet Paint, but I’ve been counting Christmases there, which means I’m almost up to my third Christmas. It’s early to think about this, but I’ve been plotting what to do for my yearly Christmas card. We got some neat printing inks from Akua and Daniel Smith.

Oh! I'm taking this to Gen Con too. I'm pleased with it- it's a scene from "The Flying Sorcerers," by David Gerrold and Larry Niven. It's a great book! Look for it!
Well, it's late, and I've got a plane to catch.
TTYL!
I’ve finally started work on a game that was going to be a graphical adventure game. But due to technical restrictions (I am restricted by my technical not-know!), that wasn’t possible. So I’ve decided to do it as a Choose Your Own Adventure (CYOA). The reasons for this were more practical, sort of.
Since I don’t know programming, but I DO know some workable HTML, I’m writitng the whole thing as an HTML linking game. The true test is how complicated I can make it, in terms of story depth. It’s going to be complicated no matter what, but hopefully the story will hold up and keep you wanting more!
But the biggest thing holding it back (aside from the actual drawing and coloring aspect) is writing the HTML. It’s going to be quite complicated to ensure things like the following:
Hero sasses a teacher once, and is given the option to apologize. If he does, the story goes on as usual, but if he remains flippant, is sent to the principal’s office. If he survives, comes back to class. If he is rude again, and remains a sassy ass, gets sent home.
HOWEVER if the first time he’s rude and apologizes, or isn’t rude, and is rude or not apologetic the second time, he’s sent to the principal and not sent home!
Does that make sense?
The spring and summer has been punctuated by odd little freelance jobs like the above. I can’t go into details, but I’ve been given the A-Ok to show the pic!
(pic of saints board)
I did this spring. The final product is about 3 by 5 feet +/-, and is shown twice on the walls at Midway Field, where the St. Paul Saints minor league baseball plays. The blank spots were later filled with QR scans.
This week I’m going to Gen Con. The pic above is one of 36 of characters designed for a LARP I’m helping run. It takes place in the Falkenstein world, which is Steampunkish, but more fantasy-based. The steam tech is downplayed by the presence of the Faerie, draconian and dwarvish races, as well as magic, etc.
It should be quite a fun evening, and I’ll be sure to post pictures from the convention.
Moved again. That was stressful, but great for my wallet in the end- I can actually walk to work, even if it was snowy!
I’ve set up a nice office area. There’s plenty of space, and I’ve been enjoying making things here.
I’m coming up to two years at Wet Paint, but I’ve been counting Christmases there, which means I’m almost up to my third Christmas. It’s early to think about this, but I’ve been plotting what to do for my yearly Christmas card. We got some neat printing inks from Akua and Daniel Smith.
Oh! I'm taking this to Gen Con too. I'm pleased with it- it's a scene from "The Flying Sorcerers," by David Gerrold and Larry Niven. It's a great book! Look for it!
Well, it's late, and I've got a plane to catch.
TTYL!
Labels:
Aberdeen,
Gen Con,
Graphic Adventure Game,
Wet Paint
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